![]() ![]() I can already play some games, but I haven’t tested many other things. I can get Launchbox to launch the game but I have two issues. Currently the port works, but don’t expect too much from this first release. Posted OctoOne of my favorite Apple II games (Serpentine) doesn't work with MAME/MESS but does when using Applewin. The difficult part is making sure all the endiannes conversion of 6502 (Apple II CPU) to Wii’s PowerPC is done correctly, because I don’t have a USB gecko to debug it. I want to be able to write BASIC applications, so I decided that the SDL port must support keyboard input, someone already made LibWiikeyboard, so I can just plug it in SDL (actually this is a hack, to correctly handle SDL requirements, there are some things that needs to be changed, in LibWiikeyboard and in the SDL gamecube implementation). After reading things at and, I decided to complete the threading part. Someone already made an early SDL port to Wii, but it is missing threading support (which is needed by the emulator). ![]() AppleWin is a good Apple emulator, but it is very windows specific, fortunately someone already ported it to Linux using SDL, and the name is LinApple. Apple II/e was my first computer, so I thought it will be fun to be able to emulate it on my Wii. I was wondering what application should I make, and I noticed that there was no Apple II emulator for Wii yet. I just learned about developing applications on Wii 3 days ago. Yohanes released the first version of " WiiApple" emulator Apple for the wii based on AppleWin / LinApple.Ī USB keyboard is required to use and run the emulator. ![]()
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