![]() ![]() Improvements in the protocol are long overdue. There will be a requirement updating the fgms installation at some point in the future. Wx data does not change often and if AI information can be reduced to some waypoint information ("proceed direct FOBAR") it /might/ work. ![]() Our multiplayer protocol has a lot of room for being more "energy efficient" and we should be able to push more information around without increasing bandwith. (Reference: fgms-0.9.13/src/server/fg_server.cxx)Īs of 07/2013, a bunch of folks are working on re-implementing fgms using the Go programming language, for details check out: Not recommended - if several users use this callsign some will be ignored by the servers. " mpdummy" prevents the pilot from being tracked on FGTracker." obsXXXX" (replace X's with any character you like) allows a connected FlightGear client to view all other MP pilots worldwide (position data and chat messages), yet remain invisible to them and on MPmap.A HUB server sends data from servers to all relays it knows about. HUB - normally Servers do not send packets they receive from a server to other relays.Tracker - The server sends a digest update for each local user to the tracker every 10 sec.for providing both a tracked and untracked service, without incurring additional external traffic. Intended for running several connected fgms instances on the same host, e.g. ![]() Crossfeed server - everything the server receives from local users and other servers is forwarded to the crossfeed server(s).Each has to have the full list (minus itself) for proper network function. Relay server - the other servers in the network.Types of server lists that can be configured in a server configuation: It allows flying with other pilots over a network inside FGFS. FGMS or FlightGear Multiplayer Server is a standalone network server for FlightGear and licensed under the GPL. ![]()
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